I mean, if you really want dinosaurs to just go in among your guests, you can have that happen. Because on the first island, you're learning the basics, and it's more of a build-up, you know, you're expanding your first island, and there's minimal stuff going on. How do you reconcile those things?Īndy Fletcher: This is one of the ways in which progression through the game really helps.
That brings me to my next question, which is that a Jurassic Park movie isn't interesting unless something is going wrong, whereas your goal in a management style game is for things to run smoothly. A lot of the subtlety wasn't necessarily covered, and also you didn't have all the progression that's associated with it, and you didn't really see the effects of some of the calamities, like disease and weather, sabotage and all that. Michael Brookes: That's always a difficult one to answer, because you're trying to distill the gameplay mechanics into the few important things that you need. GameSpot: So what we're seeing in this demo, how big of a chunk of the overall game is this?
We sat down with Jurassic World Evolution's game director, Michael Brookes, and lead designer, Andy Fletcher, to chat about what we can expect when the game arrives this summer on PC, PS4, and Xbox One. And of course, Jeff Goldblum makes his triumphant return to the series in his iconic role as Dr. You'll have the freedom to research and hatch whatever dinosaurs you want, the tools to attract park guests from far and wide, and the resources to deal with whatever chaos the game's whims might throw at you-not to mention the chaos you create yourself. Jurassic World Evolution tasks you with running your very own Jurassic Park, beginning humbly but eventually spreading across the series' entire iconic five-island archipelago. Now Playing: 10 Minutes Of Jurassic World Evolution Gameplay
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